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The guys behind the Mojave Experiment have updated the site to address some of the biggest concerns. New to the site are interviews with the guys that ran the experiment, the demos they showed, and the hardware they used.
There is also a new web site called the "Windows Vista Compatibility Center" that lists hardware and software that will and won't work with Vista. Very helpful!
Here is a good interview with the guy that thought up the Mojave Experiment, David Webster. Expect the Mojave Experiment to move from the web to TV soon to reach a larger audience.
Also, the new Seinfeld Vista ads should hit TV Sept 4th.
Check it out here. No password? Send me an email request.
If you aren't using Google Reader to read this, then stop what you are doing, click the above link, and continue reading this in Google Reader.
Google Reader is the best way to keep up on...everything! It has become my newspaper.
I'm currently using it to track 104 feeds in the following categories:
Almost everything on the web has a feed version that can be read in Google Reader: news, stocks, weather, traffic, blog posts, sports scores, movie reviews, podcasts, etc.
The big time saver is I don't have to go from web site to web site to see what is new...when someone posts something new, it comes to me.
For example, I have all my friends and family blogs listed under "personal." You can see from the above picture that I have 21 new posts to read. Those 21 posts are from a bunch of different people. With Google Reader, you just see the new posts in the same location and can quickly read them all.
It also has some nice keyboard shortcuts so you can do almost everything without touching the mouse. I use the spacebar to advance to the next page all the time.
Another cool feature...you can use Google Reader on your phone, too! Here is the mobile version.
And...the feeds in Google Reader don't have the ads that many web sites have, so it is easier to focus on the content without distraction.
Someone at work recently asked for a recommendation for reading feeds and the response was overwhelming: Google Reader.
I can't recommend this enough: Get Google Reader!
Ed Catmull, president of Disney Animation and Pixar, spoke candidly about his experiences running Pixar and Disney.
The talk was fascinating. I wish I had the whole thing on video. I jotted down some notes on what Ed said.
Why Pixar is successful...
What makes Pixar so successful is that Pixar focuses on the story.
BUT...*everybody* says they focus on the story. So saying "we focus on the story" is really meaningless.
If focusing on the story isn't what makes Pixar successful...what is?
Ed came up with two more possibilities: good people and good ideas.
Which one is more important?
Good people.
Why?
An example of this...
Pixar had their "A" team work on Toy Story and then Bug's Life. "A" team worked well together and were very successful. "B" team started working on Toy Story 2. "B" team didn't have the same "magic" as "A" team. Toy Story 2 wasn't working and was in trouble. When "A" team finished with Bug's Life, they took over Toy Story 2 and started over (new script) with only 8 months until the movie was scheduled to finish. The movie was finished on time and was a huge success.
Every 1st version sucks. The next iteration sucks less. Keep iterating until it is actually good.
RenderMan...
The software is used internally by Pixar and sold externally as a product. Pixar once tried to keep new features internal before releasing them to customers so Pixar would have a competitive advantage. Net result: customers stopped trusting Pixar and lost faith in the product. Releasing all features fostered a better relationship with customers and meant new features were vetted by a larger audience which improved the product.
Peer reviews...
At Pixar, people have to present their work to an audience on a regular basis in an unpolished state. Because of the frequency, people quickly get over the embarrassment of critical reviews. Also, the whole group learns from the criticism.
Desired Qualities in employees...
Crises...
You can't be successful by avoiding crises...because they always happen. *How* you respond is what determines success.
This class dealt with how to interactively (defined as >= 10 fps) manipulate large models. The Boeing 777 data set was used for several of the examples, which has 470 million triangles and over is over 30 GB on disk.
There are two main ways to draw 3D: rasterization and ray tracing.
As models get more complex, ray tracing becomes more viable compared to rasterization.
ReduceM is a data structure for geometry designed for ray tracing. It minimizes the footprint for viewing large models at interactive rates.
Far voxels are a way to represent lots of data by a simple cube. Each face of the cube is a texture of what the model would look like from that vantage point.
Wow! Finally somebody has figured out how to outdo Apple when it comes to product packaging.
I may need to get this phone.
The playable demo of The Force Unleashed is coming out Thursday on Xbox 360 and PS3...check it out!
I'm always curious about the attendance and exhibitor numbers for SIGGRAPH as a barometer for computer graphics.
Here is what I could find from this year's SIGGRAPH dating back to 1996...
Year | Location | Attendance | Exhibitors |
1996 | New Orleans | 28500 | 321 |
1997 | Los Angeles | 48700 | 359 |
1998 | Orlando | 32210 | 327 |
1999 | Los Angeles | 42690 | 337 |
2000 | New Orleans | 25986 | 316 |
2001 | Los Angeles | 34024 | 303 |
2002 | San Antonio | 17000 | 225 |
2003 | San Diego | 25000 | 240 |
2004 | Los Angeles | 27825 | 229 |
2005 | Los Angeles | 29122 | 250 |
2006 | Boston | 19764 | 230 |
2007 | San Diego | 24043 | 230 |
2008 | Los Angeles | 28400 | 237 |
I got these numbers from financial reports or the home page for that year's SIGGRAPH (here is SIGGRAPH 99). For 2008, I took the attendance from the final presentation of SIGGRAPH and I counted the number of exhibitors in the show floor guide booklet.
Here are a couple of charts to look at these numbers graphically...
SIGGRAPH had its largest attendance ever in 1997. Then there was a downward spiral until 2003. Since then, SIGGRAPH has been fairly stable.
My prediction for SIGGRAPH 2009 in New Orleans:
My last post before I do my SIGGRAPH brain dump.
Thanks to Spaghetti for the hook-up.
What do you think? Is it this one (The Ghost)...
... or this one (Star Trek)...
...or our third contender (Gymkata)...
Vote early and vote often!
It is tough to know how you are paid in relation to others around you because salary information is normally kept private.
...except for people working in America via H-1B visas.
Check out this website with salary information for people working via H-1B.
The actual data is available (and is huge). It's much quicker to skip past that to the the interactive web query version.
For example, here is what I got when I asked for Pixar in California...
Big ups to Neil for the hookup.
Here is a video of the coolest thing I've ever seen at SIGGRAPH. It looks like liquid that is "alive"...you have to see it to believe it. People sat and watched in amazement seeing liquid do things your brain says it can't do.
It's time to get my learn on!
SIGGRAPH is less than a week away.
I'm looking forward to hearing about DirectX 11 and Intel's new Larrabee graphics card. Both should have presentations at SIGGRAPH.
There is always way more stuff to see/do than you have time for, but that means there is never a dull moment.
Who's going? Let me know and we can meet up.
I plan on posting to twitter while I'm at SIGGRAPH. If you are going, you should get a twitter account and do the same. It's easy and you can read/write updates via your mobile phone. Let me know what your account name is and I'll track your updates.
I'm taking my new laptop with me and plan on posting blog updates at night.
This page contains all entries posted to David's Blog in August 2008. They are listed from oldest to newest.
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September 2008 is the next archive.
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